Starmade mods

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Fleet aggression setting: Would determine if a fleet should try to engage an enemy or attempt to retreat depending on the setting. Added a /list_mods command that will list the mods currently active on the server. AI Fleets on Patrol will automatically engage hostiles they encounter, and will notify their owner. Added faction accessible button for fleets, which allows players of the same faction to use each others fleets Implemented Fleet Patrol command for players to use, with up to 10 user-defined waypoints Added in configurable cooldowns for AI automatic scanning and inhibitor usage, defaults are 5000ms (5 seconds) Made the range cap AI gets vs jamming targets configurable and disabled by default as it can break the ai behavior and immobilizes it until it takes block damage. These updates will seek to address some bugs and features that needed extra attention. Today's update is the second part of what will be a series of quality of life mini-updates created by community members. The LOD bug that prevented some blocks from displaying, as well as the factory bug that happened in the recent update have been fixed.

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